GRANT RANT: WHY HALO FOR THE PC MUST DIE MORE THAN SCOTT TENORMAN
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Let us take a game. A game that was originally developed for the PC. Convert this game to the X-Box. Then give this game to some bunch of dick-sucking wankers and have them make a PC version and TOTALLY FUCK IT UP.
Console conversions suck. But the PC version of HALO is the designated dick-sucker of all console conversions!
Firstly the control config is all fucked up in a way that only a console can actually make use of it. Secondly you can only save at chekpoints, a limitation imposed by consoles with poor input devices, not a PC with ~90Gb of secondary storage!
Secondly the performance of this game blow goats. I run an Athlon 1.4 (cooled, of course) with 768Mb RAM and ~90Gb ATA100 HDD's. I have a GeForce 2 64Mb card. Now, this system is no UberBeast but does perform very well...except for HALO...a game that was designed to run on a PC and then re-designed to run on a slower PC. If I take the resolution from 640x480 to something partially reasonable: 1024x768 the whole thing becomes an Unreal-style slide-show.
This is only the beginning. If I were to play more of this game I am sure that I would find many more points...but I have better things t do with my time.
The only thing that I can say is still good about HALO is the soundtrack....but I haven't heard all of it yet. I think that I shall return my copy.
You have just been reading another Brain Fart from Grant
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